Generating a photorealistic or non-photorealistic

Image

In computer graphics and computer vision, image-based modeling and rendering (IBMR) methods rely on a set of two-dimensional images of a scene to generate a three-dimensional model and then render some novel views of this scene.

The traditional approach of computer graphics has been used to create a geometric model in 3D and try to reproject it onto a two-dimensional image. Computer vision, conversely, is mostly focused on detecting, grouping, and extracting features (edges, faces, etc.) present in a given picture and then trying to interpret them as three-dimensional clues. Image-based modeling and rendering allows the use of multiple two-dimensional images in order to generate directly novel two-dimensional images, skipping the manual modeling stage.

To find correspondence between images, features such as corner points (edges with gradients in multiple directions) are tracked from one image to the next. One of the most widely used feature detectors is the scale-invariant feature transform (SIFT). It uses the maxima from a difference-of-Gaussians (DOG) pyramid as features. The first step in SIFT is finding a dominant gradient direction. To make it rotation-invariant, the descriptor is rotated to fit this orientation.

Sometimes some of the matched features are incorrectly matched. This is why the matches should also be filtered. RANSAC (random sample consensus) is the algorithm that is usually used to remove the outlier correspondences. In the paper of Fischler and Bolles, RANSAC is used to solve the location determination problem (LDP), where the objective is to determine the points in space that project onto an image into a set of landmarks with known locations.

A full range of digital cameras can be utilized, including digital SLR's, compact digital cameras and even smart phones. Generally though, higher accuracy data will be achieved with more expensive cameras, which include lenses of higher optical quality. The technique therefore offers exciting opportunities to characterize surface topography in unprecedented detail and, with multi-temporal data, to detect elevation, position and volumetric changes that are symptomatic of earth surface processes. Structure from motion can be placed in the context of other digital surveying methods.

Because serious constraints often exist connected to the accessibility of the site and impossibility to install invasive surveying pillars that did not permit the use of traditional surveying routines (like total stations), SfM provides a non-invasive approach for the structure, without the direct interaction between the structure and any operator. The use is accurate as only qualitative considerations are needed. It is fast enough to respond to the monument’s immediate management needs.

Regards
Sarah Rose
Managing Editor
International Journal of Swarm Intelligence and Evolutionary Computation